Patreon Coming Soon...

Jeremiah  — 1 day, 8 hours ago
I'm writing, recording, and editing all the Patreon stuff this weekend with plans to launch the campaign soon.

Originally, my plan was to launch a Patreon campaign the same day that Lysa hits 'prerelease' so people can sign up and use it right away. Instead, I've decided to start the campaign early. There will be limited spots for getting early access and you'll have a chance to sign up for those very soon.

We're getting close to a state where Lysa can actually provide people some value. I'm almost done getting most of the basics ...
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Going Strong

Jeremiah  — 2 days, 15 hours ago
I'm sitting on my lazy ass, drinking coffee, and hanging out with my son. So, I figured now was a good time for a quick Lysa update.

If you follow the stream, you will know that I've been hacking away at things like user-defined types, arrays, pointers, and the like. Everytime I think I've got things figured out, the complexity of making a debugger slaps me in the face and wakes me up.

There is a long ride ahead of us, but we're creeping closer to a prerelease version every day. I'm also particularly interested ...
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Hello again Handmade humans,

I recently laid out a strict schedule for streaming Lysa development, so if you wanted to know if you can make a future stream, now you can find out.

Stream Schedule

Weekdays: 12:30 - 14:30 Central Time

As for other types of streaming, those times are a surprise because I never know when I'll have some quiet time around the house to hop on Twitch (which reminds me, you can also watch me on YouTube live).

Regarding YouTube Videos

If you're working hard instead of hardly working, you can also catch the Lysa ...
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Quiet, Yet Not So Quiet

Jeremiah  — 1 month, 2 weeks ago
Slow and steady wins the race, as they say. Lysa progress has been chugging along at a steady pace as I try to keep up with a rigorous schedule of streaming every day (insert Rocky training montage here).

I've been implementing DWARF instructions over the last week(ish) and it's going pretty smoothly. However, like the genius that I am, I've decided to just implement most of them without testing them thoroughly. There are a couple reasons for this, but I expect Lysa to explode when I finally plug in the DWARF VM. It'll be great ...
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The Grand Opening

Jeremiah  — 2 months ago
That's right folks, after starting Lysa, formerly known as Gungnir, almost exactly one year ago (initial commit was on 27 Feb, 2016), we finally decided it was time to announce the project.

Don't be fooled, there hasn't been a year of full-time work on the debugger, but it has been growing off and on for the last 12 months. It all started with trying to understand wtf the ELF data could tell us. Then we moved onto dabbling with DWARF information within the ELF data (neckbeards are really good at naming things). Next was fiddling with Linux ...
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