After the dear imgui experiment, I moved on to Qt. It seems like the best option out there for multiplatform GUI toolkits. The OOP design can get frustrating, but it has done the job pretty well so far. Anytime want to add something to the debugger, the library has the building blocks there already.
My goal is to have a debugger that you can use for daily work by the end of 2018's first quarter. Ideally, it'll be ready sooner, but I'm imposing a deadline to keep things moving forward. Once we get closer to the next prerelease date, I'll let you know where you can get ahold of the newest version. I left Patreon and am looking toward Gumroad
, and Itch.io
. We'll see how that pans out.
Here's the plan:
- Minimal features in a standalone debugger
- Inform API design as I build the first version of the debugger
- Get users
- Add crucial features to debugger while staying as minimal as possible
Once prerelease v2 (pre02) is ready, there will be 3 tiers for you to choose from:
- Standalone Debugger
- Standalone Debugger + Lysa Library
- Standalone Debugger + Lysa Library + Source
Once my forced vacation is over (read: the kids go back to school), I'll be putting my head down and pushing hard towards pre02. It's a huge milestone that I'm really looking forward to.
You stay classy.